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INTRODUCTION
BrightSign players use a standardized library of BrightScript objects to expose functionality for public software
development. To publish a new API for interacting with BrightSign hardware, we create a new BrightScript object.
This Object Reference Manual describes the BrightScript object architecture in two main sections:
• How to use BrightScript objects (as a script writer)
• How objects are defined for BrightSign players
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